Tag: reanaaria

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  • Fautee Forest

    This small woodland covers the lower reaches of the Faunee Rise and extends into the peninsula below. The trees near the coastal plain are extensively harvested for shipbuilding, but the portion of the forest covering the hills remains untouched. …

  • Zoa

    !(media-item-align-center)http://i25.photobucket.com/albums/c91/PaladinOfPelor/campaign%20junk/zoa0.jpg(Zoa Harbor)! "Map of Zoa":http://i25.photobucket.com/albums/c91/PaladinOfPelor/Zoa.png, highlighting the districts and important streets h4. …

  • Xaarum

    h4. Population 4,400 Reanaarians and 1,000 each of halflings and gnomes. h4. At a Glance The city appears dirty and impoverished. Trees grow right against the limestone walls, even extending their branches over homes inside. Four gates stand …

  • Temples of Zoa

    Although its primary fame comes from its reputation as a center of trade, Zoa is also the faithful heart of the Reanaaria Bay. With one religious seat and several cathedrals, it hosts an active and sincere religious community. [[The Clerics’ Guild]] …

  • Nyveloth

    An elven town in [[Fautee Forest]], home to about 1,000 [[wood elves|wood]] and [[high elves]]. Nyveloth sprawls over hundreds of acres of woodland. Homes are typically 100 yards apart or more, and they are often invisible to each other because of lines …

  • Flintworthy

    Flintworthy (population about 450, all gnomes) was originally built near a large store of flint, which provided the town with a meager but reliable income. Since the flint has been exhausted, its folk have turned to other trades. They barely earn a …

  • Legendary Monsters of Zoa

    All places have their stories about creatures that eat truant children or make ships disappear at sea. Zoa, home to thousands of superstitious sailors and fishermen, has its fair share. As with all such things, some of these legends are closer to the …

  • Arcane Places of Zoa

    Some parts of Zoa and the surrounding lands are said to have inherent magical powers. For the most part, the city has claimed these locations as state property and has strictly regulated their control. In other cases, the magical properties are not …

  • The Artisan District

    From the marketplace down to the wall separating the city from the Dregs is Artisan’s Way, a long street full of shops. All that Zoa produces in the way of fine crafts are on this road and the streets near it. Jewelers, furriers, sculptors, and …

  • The Citadel District

    This district encompasses all of the wealthiest and most powerful of Zoa’s citizens. In this northernmost district, the wealthy are elevated to the status of nobility. They have land, servants, large estates—everything but noble titles. These are the …

  • The Coins District

    This part of town consists of large houses and small estates of the richest merchants, sea captains, and landowners of Zoa. Most of these people resent the growing number of dwarves, gnomes, and “outsiders” that have taken up reisdence in the Forges, …

  • The Dregs

    The Dregs is home to the city’s poorest citizens, most of its criminals, and a goodly number of secrets, renegades, and hidden monsters. The buildings are older, often patched up with the fallen boards of abandoned buildings. Many of the homes are …

  • The Market District

    From the eastern marketplace to the western wall, and north to the river, is the Market District. Like the Artisan District, it contains many storefronts, but also includes a great many warehouses, as well as the Rider Garrison and many other military …

  • Small Town

    Small Town is not a random mix of short nonhumans. Instead, it is three subdivisions of homogenous races. Each has a distinct image and behavior. Customs can change dramatically within a short distance. The city doesn’t recognize Small Town as a …

  • Other Notable Sites

    h4. The Arsenal The real glory of the Zoan shipyards is not the high-profile military vessels that dominate the Bay and protect the city from naval threats but the enormous shipping fleet that brings to Zoa and takes them elsewhere. Goods passing …