Tag: Zoa

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  • Zoa

    !(media-item-align-center)http://i25.photobucket.com/albums/c91/PaladinOfPelor/campaign%20junk/zoa0.jpg(Zoa Harbor)! "Map of Zoa":http://i25.photobucket.com/albums/c91/PaladinOfPelor/Zoa.png, highlighting the districts and important streets h4. …

  • Government of Zoa

    A council of twelve elders elected by the city’s landowners to a life-long term of office rule Zoa. They are elected singly, chosen from any educated citizen who wishes to run for the office. Currently, there are three half-elves, an elf, a dwarf, a …

  • Economy of Zoa

    Zoa holds the busiest market on Tellene. Farmers, herdsmen, and craftsmen from the dozens of small villages along the coast of the Reanaarian Bay meet merchants from as far as Svimohzia and Kalamar here. Additionally, elves hailing from strange, far …

  • Military of Zoa

    Zoa’s military force of 400 infantry (mostly gnome crossbowmen and sturdy dwarven soldiers) ranges from the coast to the borders of Xaarum, defending the nearly continuous train of merchants that attracts desperate bandits. Recently, an uprising in …

  • Temples of Zoa

    Although its primary fame comes from its reputation as a center of trade, Zoa is also the faithful heart of the Reanaaria Bay. With one religious seat and several cathedrals, it hosts an active and sincere religious community. [[The Clerics’ Guild]] …

  • Underworld of Zoa

    Stolen goods from around the world are likely to end up in Zoa, where they might have changed hands a dozen times. Smuggling is an activity often tried but rarely successful in Zoa. The punishment for selling smuggled goods is confiscation of the …

  • Mages and Sages of Zoa

    More than a few famous wizards have lived in Zoa. One of the best-known is Sutiola “Sooty” Suoriina, a continually dirty man who used to mine for gold up and down the Ka’Asa mountain chain. He struck a vein so pure you could pick the gold out with …

  • Living in Zoa

    Life in Zoa is hard, but it is rarely dull, even for the poorest. A trip to the market can cure any ennui. If one doesn’t have time or desire to stroll through the market, exciting wrestling matches take place right in the city’s streets and lots. Even …

  • Birth in Zoa

    Children are born at home, usually with a midwife present. For those who can afford the fee (50 gp or more), a cleric of the Holy Mother might be present to bless the child and offer services as needed. The parents might have chosen a name by which to …

  • Citizens and Slaves in Zoa

    Slavery is the lowest level of rights in Zoan society. They have no rights to own property, coinage, shares of a business or anything other than a set of clothing and minor personal effects. They cannot initiate lawsuits, and few laws protect them from …

  • Civic Duty in Zoa

    Citizens are required to yield civil service starting at age 16 (42 for gnomes and dwarves, 115 for elves). Characters must labor for one week each season, turning over the fruit of craft or trade, performing manual labor, or standing watch on the city …

  • Dining and Etiquette in Zoa

    When dining at a Reanaarian home, it is common to arrive approximately one to two hours before dinner will be served. Guests are greeted warmly, and offered fine (but weak) wine along with a small tray of pastries. During this extra time, guests are …

  • Education in Zoa

    The teaching of most trades falls under the master-apprentice system, with one craftsman passing on the knowledge of his trade to his sons or possibly taking on an apprentice in return for a payment or a favor. Many tradesmen are fairly comfortable …

  • Entertainment in Zoa

    When most people of Tellene think of gladiators, they think of the giant arenas of Kalamar or the slave pits of Pel Brolenon. Zoa’s gladiators lack the fame and international attention of these high-profile fighters, but the city has its share of …

  • Holidays in Zoa

    The 1st of Renewal is called the Betrothal. It is sacred to the Home Foundation. On this day, they attempt to perform as many marriages as possible. In all of the excitement of the event, it is not uncommon for couples to decide to marry on the spur of …

  • Languages in Zoa

    The local language is officially Reanaarese, but many people speak fluent Merchant’s Tongue as a secondary language. Some merchants speak Svimohzish as well. For a long time, the humans in the area spoke Gnomish as a courtesy to the folk who lived …

  • Marriage in Zoa

    Zoan weddings take place in the afternoon or evening. If events are delayed until after dark, it’s considered unlucky. Some couples put off their ceremony until the next day rather than be wed at night. Both bride and groom are bathed and perfumed. …

  • Death in Zoa

    When a person dies, his family calls upon the Shields. The Shields send for a special Shield squad that handles the dead. This squad removes the body and takes it to the one of several graveyards or crematoria around the city. Meanwhile, the sergeant …

  • Currency and Taxes in Zoa

    Zoa strikes its own coins, usually silver and copper drawn from the mountains to the west. Zoan coinage displays a merchant ship in dock on the obverse, with the words “1 [name of coin]” on the reverse of each. Officially, copper coins are spenders, …

  • Trade in Zoa

    Zoa exports shiploads of lumber culled from the Fautee Forest and chests full of gems such as emeralds, bloodstones, or lapis lazuli taken from the Ka’Asa Mountains. Silver and gold leave the port several times per year. Zoa also exports olives and …

  • Legendary Monsters of Zoa

    All places have their stories about creatures that eat truant children or make ships disappear at sea. Zoa, home to thousands of superstitious sailors and fishermen, has its fair share. As with all such things, some of these legends are closer to the …

  • Arcane Places of Zoa

    Some parts of Zoa and the surrounding lands are said to have inherent magical powers. For the most part, the city has claimed these locations as state property and has strictly regulated their control. In other cases, the magical properties are not …

  • The Clerics’ Guild

    The Clerics’ Guild is one of the largest and most influential in the city. Its inflated numbers include every deacon, usher, and almsgiver under a temple’s employ, and the prominence of its leaders grants it great influence among the community. This …

  • The Artisan District

    From the marketplace down to the wall separating the city from the Dregs is Artisan’s Way, a long street full of shops. All that Zoa produces in the way of fine crafts are on this road and the streets near it. Jewelers, furriers, sculptors, and …

  • The Citadel District

    This district encompasses all of the wealthiest and most powerful of Zoa’s citizens. In this northernmost district, the wealthy are elevated to the status of nobility. They have land, servants, large estates—everything but noble titles. These are the …

  • The Coins District

    This part of town consists of large houses and small estates of the richest merchants, sea captains, and landowners of Zoa. Most of these people resent the growing number of dwarves, gnomes, and “outsiders” that have taken up reisdence in the Forges, …

  • The Dregs

    The Dregs is home to the city’s poorest citizens, most of its criminals, and a goodly number of secrets, renegades, and hidden monsters. The buildings are older, often patched up with the fallen boards of abandoned buildings. Many of the homes are …

  • The Market District

    From the eastern marketplace to the western wall, and north to the river, is the Market District. Like the Artisan District, it contains many storefronts, but also includes a great many warehouses, as well as the Rider Garrison and many other military …

  • Small Town

    Small Town is not a random mix of short nonhumans. Instead, it is three subdivisions of homogenous races. Each has a distinct image and behavior. Customs can change dramatically within a short distance. The city doesn’t recognize Small Town as a …

  • Other Notable Sites

    h4. The Arsenal The real glory of the Zoan shipyards is not the high-profile military vessels that dominate the Bay and protect the city from naval threats but the enormous shipping fleet that brings to Zoa and takes them elsewhere. Goods passing …